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ART - Visual Effects (VFX) Artist

Location: bellevue, Washington
Date Posted: 01-29-2019
Sucker Punch Productions is currently looking for a passionate Visual Effects artist for our upcoming project.  We expect you to have a deep understanding of video games effects work, a passion for making great games, strong artistic skills, and an understanding of the technical constraints working within a console-game environment.

Responsibilities:
  • Real-time VFX creation showcasing your grasp of timing, scale, color, composition, motion and physics for particle effects.
  • Building a wide range of realistic particle texture and effects.
  • Rigging these effects into missions, animations, breakables and cutscenes.
  • Incorporating lighting effects into particle systems/effects.
  • Working individually and with a diverse and experienced team of artists and game designers in a creative and fast paced environment.
  • Working closely with programmers, contributing to and helping to guide the development of efficient and innovative in-house effects tools.

Requirements:
  • Must have 2-5 years’ experience in game industry effects work.
  • Demo reel showing your ability to create realistic effects with particle systems, sprites, shaders, etc.
  • Texture creation experience, either 2D painting/photosource or 3D renders.
  • Understanding of graphics performance in relation to creating visual effects.
  • Experience with scripting and rigging of effects systems.
  • Ability to contribute to and work within schedules and tight deadlines.
  • Solid understanding of game development pipelines and processes.
  • Ability to communicate effectively with team members from design, programming, and art.

Bonus Factors:
  • Experience with vector math and expression driven toolsets.
  • Expertise with pre-rendered film quality tools (i.e. Houdini).
  • Maya experience.
 
This is a full-time, onsite position in the sunny Seattle area.
 
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