Are you the type of artist who really understands how to “see the forest for the trees”? Do your co-workers consider you a well-versed generalist and great problem solver? Do you like helping others create art faster and at a higher quality level? Sucker Punch is looking for a driven, self-directed Outsource Artist to use their artistic eye and technical skills to help create the world of Ghost of Tsushima for PlayStation 4.
Essential Duties and Responsibilities
- Compile, write and/or edit art feedback for external art partners
- Collaborate with the Outsource Manager, artists, and designers to prepare art tasks for external teams
- Integration and setup of assets for use in game
- Polish, refine, and help generate prop variations
- Assist the environment team with mainline art tasks when the need arises
Qualifications
- Portfolio demonstrating an artistic eye related to environment props, construction, and proportion
- A solid understanding of PBR texturing pipelines
- Experience working in a PBR-ready game engine, such as Unreal, CryEngine, or Unity
- An in-depth working knowledge of Maya, ZBrush, and Substance Painter
- The ability to multi-task and self-manage time spent on assigned work
- Strong verbal and written communication skills
- 2+ years of industry experience
Pluses
- Bilingual, or experience communicating in a second language
- Experience working as a freelancer or remote contractor
- Previous experience working with outsource teams
- An interest or familiarity with traditional Japanese culture and aesthetic
This is a full-time, onsite contract role in the beautiful Seattle area.
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