We’re looking for a Technical Artist to help us create amazing characters. In this contract role, you’ll play a key role in helping get our game characters ready for action using Maya and our in-house engine and tools.
This is a great opportunity if you have a solid understanding of Maya’s core skinning and rigging workflows and are looking for an opportunity to get experience working on one of Sony’s biggest upcoming releases for the Playstation.
Responsibilities
- Use Maya’s built in skinning tools and our proprietary in-house tools to setup characters to deform in-engine.
- Export characters and test-movements in-engine
- Ensure base-level smooth-skinning deformation is delivered to a consistent quality through a full-range of motion
- Coordinate with other Technical Artists as needed
- Complete assigned tasks within budgeted timeframes
Qualifications
- A demo reel demonstrating Maya rigging and technical ability. Please provide a breakdown of your contributions to what we see on the demo reel.
- Experience working with others on at least one game related project (experience on team-based student game projects is acceptable).
- Basic knowledge of Maya with a focus on skinning and rigging.
- Effective communications skills
- Must be currently eligible to work within the US or Canada.
Bonus Factors
- Experience with python scripting
- Experience with simulation setups (eg. cloth, hair)
Position is currently open to those eligible to work in the States or Canada.
This position is available for on-site, hybrid or fully remote.
This is a contract role. As well as open to remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base annual pay range for this role is: $39.88 - 59.76/hr.
Please review benefit information here:
https://www.dzconnex.com/summary-of-benefits
This website is subject to the following terms: https://catsone.com/policies-and-terms/