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AUDIO - Audio Implementer

Remote, WA

Sucker Punch seeks a Sound Implementer! (contract position)

Are you a quick learning, self-starter looking for a fun challenge and a great team to collaborate with? Sucker Punch is searching for a Sound Implementer to assist our team in implementing audio in game. Candidates should have a strong foundational understanding of game engines and various methodologies for adding sounds to games.

If you have the qualifications and the drive, please apply and let us know a little about yourself and a description of your favorite sound you’ve ever heard and why it resonates with you.

Responsibilities:

  • Integration of game content using internal scripting language and tools
  • Adjust content based on review and feedback from team
  • Close collaboration with the rest of the audio team
  • Interface with teams cross-studio to ensure features and content are addressed

Qualifications:

  • Minimum 1+ years experience in video game sound
  • Professional understanding of game audio aesthetics and implementation methods
  • Understanding of basic scripting/programming terminology
  • Excellent communication and organization skills
  • Adult responsibility skills
     

Preferred:

  • Animation tagging experience in a game engine
  • Maya experience
  • Passable sense of humor
Candidates selected for the next step in the processes will be sent a brief assessment.

This position is only open to those currently eligible to work and located within the US or Canada. 
This is a contract position, the pay range is listed below.
$30.67-46.01/hr. 
 
Please review benefit information here: https://www.dzconnex.com/summary-of-benefits
 
This website is subject to the following terms: https://catsone.com/policies-and-terms/
 

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