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ART - Environment Prop Artist

Remote, WA
Environment Prop Artist

We are looking for very talented, self-driven Environment Prop Artists to join the Sucker Punch team. Candidates must be proficient in complex 3D modeling, UV editing, material/texture generation, and creation and editing of layered textures.

We have a dynamic, creative and friendly atmosphere at our studio, where you can have a big impact on a project as an individual and as part of the creative team.
This is a temporary position. Onsite and  remote options are available.

  • Modeling and texturing of game environment assets using Autodesk Maya
  • Creation of realistic looking textures in Substance Designer/Painter, Photoshop and in our proprietary shaders and tools
  • Learn our production pipeline, methods, and how to implement models into the run-time engine
  • Models must work within the performance and memory constraints of the game engine and hardware
  • Willingness and understanding to incorporate gameplay metrics and mechanics
  • Adhering to production schedules to meet down-stream production needs
  • Ability to adapt and assume new responsibilities should the need arise
  • Possible placement of assets into the run-time game environment
  • Providing feedback to outsourcing

  • Highly skilled in creating textures and models
  • Proficient in Maya, Substance and Photoshop
  • Knowledge of PBR workflows
  • Ability to follow art direction critiques and produce results on deadline
  • A strong artistic sense of shape, proportion, and color
  • Solid skills in texturing and UV editing
  • Ability to work well within a team is a must
  • Sense of collaboration and self-discipline is also a must
  • Great at receiving and providing feedback

  • Knowledge of real-time rendering tech
  • Experience and skills using ZBrush or other sculpting software
  • Console development experience
  • Knowledge of Substance
  • Outsourcing integration and feedback experience

  • A portfolio review is required.  We prefer web-based submissions.
  • Applicants should expect to take an art test.

Position is currently open to those eligible to work in the States or Canada. 

This position is available for on-site, hybrid or fully remote. 

This is a contract role. As well as open to remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base annual pay range for this role is: $79,700-$119,500

Please review benefit information here: https://www.dzconnex.com/summary-of-benefits

This website is subject to the following terms: https://catsone.com/policies-and-terms/

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