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ART - Environment Prop Artist

Remote, WA
We are looking for very talented Environment Prop Artists to join the Sucker Punch team on a contract. Candidates must be proficient in complex 3D modeling, UV editing, texture placement, creation and editing of layered textures.

We have a dynamic, creative and friendly atmosphere at our studio, where you can have a big impact on a project as an individual and as part of the creative team. Come join us at our Seattle/Bellevue studio & remember to bring your snowboard, rain jacket and mountain bike so you can explore the beautiful Pacific Northwest.


  • Modeling and texturing of game environment assets using Autodesk Maya
  • Creation of realistic looking textures in Substance Designer/Painter, Photoshop and in our proprietary shaders and tools
  • Learn our production pipeline, methods, and how to implement models into the run-time engine
  • Models must work within the performance and memory constraints of the game engine and hardware
  • Willingness and understanding to incorporate gameplay metrics and mechanics
  • Adhering to production schedules to meet down-stream production needs
  • Ability to adapt and assume new responsibilities should the need arise
  • Possible placement of assets into the run-time game environment
  • Providing feedback to outsourcing

  • Highly skilled in creating textures and models
  • Proficient in Maya and Photoshop
  • Ability to follow art direction critiques and produce results on deadline
  • A strong artistic sense of shape, proportion, and color
  • Solid skills in texturing and UV editing
  • Ability to work well within a team is a must
  • Sense of collaboration and self-discipline is also a must
  • Great at receiving and providing feedback

  • Knowledge of real-time rendering tech
  • Experience and skills using ZBrush or other sculpting software
  • Console development experience
  • Knowledge of Substance
  • Outsourcing integration and feedback experience
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