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AUDIO - Technical Sound Designer

Bellevue, WA
 
Are you a technical sound designer with a love of integration? Do you dream in Wwise? Does your passion for scripting languages confuse your significant other? Are you a stickler for file naming conventions? Do you sleep with a katana under your pillow? Are you a quick learning, self-starter looking for a fun challenge and a great team to collaborate with? Did the preposition ending that last question upset you?

Sucker Punch is searching for a Technical Sound Designer with outstanding Wwise integration and scripting skills and (ideally) some sound design know-how for a temporary contract. If you have the qualifications and the drive, please send us a note including a little about yourself, a current resume, and a description of your favorite sound you’ve ever heard and why it resonates with you.

Responsibilities:
  • Implement sound effects from external partners into Wwise and our proprietary engine
  • Creation and integration of assets from recording sessions
  • Integration of game content using internal scripting language and tools
  • Interface with teams cross-studio to ensure features and content are addressed
Qualifications:
  • Wwise proficiency
  • Minimum 2+ years’ experience in video game sound design
  • Professional understanding of game audio aesthetics and implementation methods
  • Understanding of basic scripting/programming terminology
  • Excellent communication and organization skills
  • Adult responsibility skills
Preferred:
  • Proficiency in a scripting language
  • ProTools or Reaper experience
 
This is a contract position located onsite in Bellevue, WA
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