Sucker Punch is an award-winning developer of Playstation games. We produced the Sly Cooper series of stealth platformers for the Playstation 2, which taught the youth of the world that stealing was OK (in certain circumstances).
More recently, we’ve been working on the inFAMOUS series of games, which explore the joy of having superpowers and the pain of sidekicks nagging you about how to use them. We work on one game at a time, on one platform
at a time, and all we care about is the quality of the games we produce.

We’re looking for people who share our drive to do stunning, ground-breaking, genre-defining games and want to join us at our base of operations in sunny Seattle.



ART - Environment Artist

Location: Bellevue, Washington
Date Posted: 08-25-2017
Are you looking to work in a creative and fun environment where you can work with a tight knit team and have a big impact in creating a AAA game?  Sucker Punch is looking for a self-driven Environment Artist to use their strong modeling, texturing, and technical skills to inspire and create compelling worlds that push the boundary of gameplay, art and story-telling on PlayStation 4.
 
 
Essential Duties and Responsibilities include the following:
  • Create props, architecture, and terrain models, textures, and materials
  • Collaborate with the art and design teams to design and layout game play spaces
  • Follow established art direction and style through use of concepts and critiques.
  • Help maintain the high quality bar for the game
  • Ensure that assets meet the performance and memory requirements of the game engine and hardware.
  • Ability to adapt and assume new responsibilities should the need arise.
 
Qualifications:
  • Portfolio of work demonstrating proficiency as an Environment Artist.
  • Self-driven with good communication skills.
  • Understanding of Maya, Photoshop, Mudbox, Z-brush or equivalent.
  • Understanding of generating normal maps from high poly models.
  • Understanding in creating realistic looking textures and models.
  • One or more years of professional experience.
 
Desired Skills and Pluses
  • Knowledge of texturing programs like Substance or Quixel.
  • Knowledge of real-time rendering tech.
  • Understanding in creating PBR materials and rendering.
  • Ability to meet deadlines under tight schedules.
 
Portfolio and other Requirements
  • A portfolio review is required.  We prefer web-based submissions, but will evaluate DVDs if necessary.
  • Applicants should expect to take a modeling and texture test on provided 3d model(s).
  • Applicants must be able to work in the USA and willing to relocate to the Seattle, WA area.
 
 
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