Sucker Punch is an award-winning developer of Playstation games. We produced the Sly Cooper series of stealth platformers for the Playstation 2, which taught the youth of the world that stealing was OK (in certain circumstances).
More recently, we’ve been working on the inFAMOUS series of games, which explore the joy of having superpowers and the pain of sidekicks nagging you about how to use them. We work on one game at a time, on one platform
at a time, and all we care about is the quality of the games we produce.

We’re looking for people who share our drive to do stunning, ground-breaking, genre-defining games and want to join us at our base of operations in sunny Seattle.

DESIGN - Junior Technical Designer

Location: Bellevue, WA
Date Posted: 06-29-2017
We’re looking for a Junior Technical Designer to assist in the production of Layout and Design content for an unannounced project. 
You will play a pivotal role in the Layout Team transforming prototype assets and final production work into playable functional products for our Game. 
We’re looking for someone with an eye for detail, a logical mind to help turn redundant work into automation, a methodical nature capable of working consistently on the smallest assets to our largest environment, and a creative mind to work as an intermediary between art and design.
  • Working with the Design and Environment team, reviewing and enforcing the Product’s spatial metrics as it relates to art assets.
  • Working with the Layout Team to create all pathing and player-necessary rigging for the product.
  • Working with the Narrative and Missions team to prototype new gameplay assets for production.
  • Self-Manage to create and track schedules for Layout rigging needs.
  • Extensive 4+ years experience with Maya modeling and texturing.
  • Art, Architecture or Computer Science background, or a Bachelor’s degree in related field (preferred).
  • Excellent communication skills and an ability to work across disciplines.
  • Passionate about making great games.
  • Must be eligible to work in the US.  All work will take place at our Seattle headquarters.
Bonus Factors
  • Experience Modeling and Texturing game environments/assets.
  • Proficiency in art asset pipelines.
  • A primary interest in Level Layout and Design.
  • Previous experience with Production Management or Scheduling.
  • Previous QA experience (Strongly preferred).
This is a seasonal position. Relocation support is not available. 
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