Sucker Punch is an award-winning developer of Playstation games. We produced the Sly Cooper series of stealth platformers for the Playstation 2, which taught the youth of the world that stealing was OK (in certain circumstances).
More recently, we’ve been working on the inFAMOUS series of games, which explore the joy of having superpowers and the pain of sidekicks nagging you about how to use them. We work on one game at a time, on one platform
at a time, and all we care about is the quality of the games we produce.

We’re looking for people who share our drive to do stunning, ground-breaking, genre-defining games and want to join us at our base of operations in sunny Seattle.

ART - Lead Character Artist

Location: Bellevue, WA
Date Posted: 06-08-2017
Two words that have always gotten your blood pumping. You’ve studied it. You live for it. You have the ability to help others achieve it in this mad, mad world we call GAME DEVELOPMENT.
We have two other words for you…
Sucker Punch is looking for a passionate, inspirational person to help us bring a cast of visually stunning characters to life. The ideal candidate will have previous experience as a character art lead, outstanding communication skills, a good understanding of character design, accuracy in interpreting the human form, and an unbridled passion to raise the bar in the games industry.

  • Define the Target: Work with creative direction, tech art, and concept art to help design the look and feel of our characters in a way that meets the gameplay needs.
  • Direct the Effort: Proactively identify needs. Make sure the scope is achievable. Set milestone goals. Work with our production coordinator and outsourcing manager to schedule our internal and external teams. Pound the pavement to ensure that all deadlines are hit.
  • Steer the Awesomeness: Work with our crazy talented art team to ensure our high-quality bar is achieved.
  • Lead by Example: Understand how our engine works top to bottom…and then create highly efficient, realistic next gen characters alongside the team.
  • Portfolio/website demonstrating your art skills, design sensibilities, and attention to detail
  • 2 years minimum experience as a Character Art Lead or Manager
  • Passion for making and playing great games, with an awareness of current titles and industry trends
  • Strong human, costume, and animal sculpting skills using software like Zbrush, Mudbox, and Marvelous Designer
  • Solid understanding of working with scan data using software like Wrap
  • Solid understanding of current Physically Based Rendering technology and realistic material creation using software like Substance and Mari
  • Solid understanding of real-time pipelines
  • Solid organization skills with proven ability to set up file structures, naming conventions and other established protocols
  • Ability to work with Production Coordinators to schedule and track tasks
  • Understanding of the history of costume design
  • FACs Acquisition Experience
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