Sucker Punch is an award-winning developer of Playstation games. We produced the Sly Cooper series of stealth platformers for the Playstation 2, which taught the youth of the world that stealing was OK (in certain circumstances).
More recently, we’ve been working on the inFAMOUS series of games, which explore the joy of having superpowers and the pain of sidekicks nagging you about how to use them. We work on one game at a time, on one platform
at a time, and all we care about is the quality of the games we produce.

We’re looking for people who share our drive to do stunning, ground-breaking, genre-defining games and want to join us at our base of operations in sunny Seattle.

PRODUCTION - Art Outsource Manager

Location: Bellevue, Washington
Date Posted: 05-23-2017
At an Art Museum, you are always the one succinctly describing the vision of the artists to your friends, right? You’re one of those people that--when it comes to art process--you “see the Matrix”, don’t you? Did you get that reference?
Yeah, we know you…and we know just the job for you.
Sucker Punch is looking for a highly motivated Art Outsource Manager to join our dev team in Seattle, Washington.  Our ideal candidate has strong visual and communication skills and a solid understanding of the art creation process from an aesthetic, pipeline, and technical standpoint.  The Art Outsource Manager will be the link between the development team and our external partners, implement and manage the art outsource infrastructure and practices and lead on creating an art outsource strategy that ensures continuity of vision and quality across all character and environment art assets with external vendors. 

  • Collaborating with the art leads to understand and communicate the visual goals of the project externally and maintain consistency of this vision with outside vendors and teams
  • Collaborate with the production team and art leads in the creation and overall management of external art schedules and resource plans
  • Tracking and providing specific visual feedback on all assets throughout the stages of production to completion
  • Create and implement the art production pipeline between internal and external productions and enforcing the process throughout the project cycle
  • Evaluate external parties for viability and quality and making recommendations on choice of external vendor
  • Portfolio or reel demonstrating the basic capability to make solid art choices
  • At least 3+ years prior game industry experience in an art outsource manager, art director or lead artist role
  • Understands game production design process and methodology and has been through numerous cycles in a leadership capacity
  • Effective communication with peers, art staff, and senior management 
  • Previous experience with outsourcing, managing external vendors or teams, and directing others through written communication

  • Experience doing finishing work on models and textures and implementing approved assets into the game engine
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